
The party should increase evasion with Invis or Blink to avoid his powerful physical blows and decrease the chance of getting paralyzed. It is recommended to use a White Curtain, Blue Curtain and Red Curtain, or alternatively the spells NulFrost, NulShock and NulBlaze to halve the damage from Lich's elemental spells. Mere physical attacks will not be very effective they should be augmented with Haste and/or Temper. Lich uses elemental spells and can complement his physical prowess with Haste.įira, Red Fangs and Firaga (if available) are effective. As an undead enemy, he is weak to Dia and Fire. Lich is the hardest boss faced at that point in the game.

His spell cycle is as follows:īlizzara → Sleepra → Haste → Thundara → Hold → Fira → Slow → Sleep Lich's physical blows have a chance to paralyze whoever it hits. Lich has a 75% chance to cast a spell and 25% chance to attack each round. They defeat him once more, preventing him from journeying to the future and causing the earth to rot in the first place. Later, the Warriors fight a younger version of the Lich in the Chaos Shrine 2000 years in the past. The Earth Crystal shines again, and the land rots no more.

After confronting Lich, the party prevails. The Warriors return to the Cavern of Earth where they find the Earth Crystal. Using the Star Ruby found in the cavern to gain passage through the Giant's Cave, they travel to the Sage's Cave where they are told by Sadda that the vampire was only working for a greater force: Lich. They learn a vampire is blamed and travel into the nearby Cavern of Earth to defeat it, but upon returning to the town they see the earth is still decaying.

When the Warriors arrive at Melmond they find the earth rotting and people dying. Lich was the third fiend to awaken, doing so shortly before the Warriors of Light set out on their quest. STUN, POIS, Instant Death, PETR, SLEP, DARK, CONF Story Īs the Earth-elemental fiend, Lich drains the power of the Earth Crystal, rotting the soil in Melmond.
